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Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
news:388af1c9@news.povray.org...
> You always have to oppose scale for media when scaling the object it's in.
If
> the scaling of the container object is first it isn't such a problem (?),
if scaled after the media is in place then it is.
What? Do you mean scaling the entire texture w/ media or just the media or
just the density or just the....etc.?
> If the object is scale
> <100,50,10> for example (at the end of the entire object statement) then
go back
> into the media statement and use a scale <1/100,1/50,1/10> to correct for
the
> increase in media density, etc. Opposite true too.
I scaled the object to <1000, 1000, 1000> but when I added a transformation
to the density of <.001, .001, .001> the media disappeared completely.
I think I understand your concept but I'm not quite sure what I'm supposed
to be transforming.
>
> Bob
>
> "Chris Spencer" <chr### [at] bluelectrodecom> wrote in message
> news:388a6470@news.povray.org...
> | I have a problem...
> |
> | I've surrounded a sphere with media which isn't taking kindly to being
> | scaled. The model is a union of earth and a sphere of media surrounding
it,
> | simulating atmosphere. When I try to scale this union the media becomes
> | increasingly whiter and brighter until the image map of earth isn't
visible.
> |
> | Is there a reason why this is happening? Is there a way to fix this?
> |
> | Thanks,
> | -Chris-
> |
> |
> |
>
>
Thanks,
-Chris-
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